CLSA: flying in Second Life at L$10 a plane

November 11, 2017

Inara Pey: Living in a Modemworld

Flying over the home island in the CLS Aviation P2010

Whirly Fizzle pointed me in the direction of CLS Aviation on the Marketplace after owner CaithLynnSayes introduced an across-the-board price drop for all aircraft in this modest collection to just L$10 per vehicle – the catch being that the aircraft are now sold completely unsupported. As such, they make a bargain basement opportunity for those curious about SL flying to kick-start their exposure.

There are only nine aircraft in the CLSA range, and these form a mix of vintage and light aircraft. The models are built by Helijah Bailey and scripted by Reconx86, the scripts being based on those originally developed by Cubey Terra.

Both the P2010 (shown) and the P92 have acceptable default paint options (in theory changeable via the menu), and support custom finishes. Each features touch-to-open doors

I have previously flown the Firestorm limited edition of the CLSA…

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Irma’s Waters Ravage the St Lucie River/Indian River Lagoon, SLR/IRL

September 24, 2017

Jacqui Thurlow-Lippisch

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Hurricane  Irma may be gone, but her waters are not. Our now black river and the giant plume off the St Lucie Inlet attest to this. Clean rain that fell in our region during the hurricane is now filthy “stormwater” discharging, unfiltered, through manmade canals C-23, C-24, C-25, and C-44.  Nature did not design the river to directly take this much water; this much water kills.

Every plume looks different, and this one is multilayered with no clear border. Sediment soup, black-brown in color, yesterday it extended out about 2/3 of a mile into a stirred up Atlantic and flowed south, in the rough waves not quite having made it to Peck’s Lake.

Since Hurricane Irma’s rains, area canals dug with no environmental foresight in the 1920s and 50s for flood control, and to facilitate agriculture and development, have been flowing straight into the river. On top of this…

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Mac Users and Sansar

August 10, 2017

Ryan Schultz

marcin-nowak-5127

(Photo by Marcin Nowak on Unsplash)

I’ve been wanting to write this post for a while now. Some Mac users are quite upset (and quite vocal on various social media) about the lack of a native Mac client for Sansar.

Let’s get one thing straight.

CURRENTLY THERE IS NO NATIVE VIRTUAL REALITY SUPPORT FOR MACINTOSH. PERIOD.

Right now, the only proper VR headsets commercially available are the Oculus Rift and the HTC Vive. Both are Windows-based VR platforms only. There is no Mac support. (I’m not talking about the PlayStationVR and those cheap VR headsets where you snap in a mobile phone. There’s absolutely no way you can transfer enough data to support Sansar using those.)

Sansar is being designed first and foremost as a virtual world that supports VR headsets. Read Inara Pey’s excellent blogpost to understand why Linden Lab is focusing on virtual reality in designing…

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Sansar Creator Interview: Agustine

August 7, 2017

Ryan Schultz

Agustine's Horse Carousel in Ryan's Garden 2 Sansar 26 July 2017

Tucked away in a corner of the Ryan’s Garden experience in Sansar is my favourite Sansar creation to date: a rotating musical horse carousel.  You have to wander a little bit into the forest to find it (hint: listen for the sound of the calliope).  The creator, a Sansar user by the name of Agustine, has been a literal one-man object-making army since he was invited into the Sansar closed beta in December 2016 (the same time I started). He has no less than 250 items he created in the Sansar Store already, anything and everything from a medieval style guillotine to a shiny red disco dance floor!   (Here’s a listing sorted by price, with the many freebies he offers listed first.  Grab a kickable football or beach ball!)

One of the many regular features I plan for the Sansar Newsblog is a creator interview series…

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New Video: Sansar Creator Preview – Anrick creates the monkey temple

July 26, 2017

Wonderful work indeed Thank You for caring to share. 🙂

Daniel Voyager

Check out this new video uploaded today showing Anrick a London based VR director sharing his experiences creating the monkey temple with Sansar Creator Preview.

This latest video looks really impressive showing another glance into Sansar. The upcoming Sansar Creator Beta will be open to the public very soon. The wait is almost over! 🙂

More info at sansar.com

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New Sansar Creator Preview Video

July 8, 2017

Daniel Voyager

This week a new promotional video of Sansar Creator Preview was uploaded on the official Sansar YouTube channel showing another sneak preview of Sansar.

The video runs for 1 minute and 38 seconds which is definitely worth watching if you interested in Sansar. “Ria shares her thoughts on this new platform and offers a sneak peek at “Little Giant,” one of the first experiences created with Sansar during the creator preview”.

Linden Lab have sent out even more invites to Second Life users in recent days according to various sources. Once you receive the Welcome to Sansar Creator Preview email, accept the invitation and then you are ready to get started with Sansar.

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Firestorm 5.0.7: tight and tidy

June 21, 2017

Inara Pey: Living in a Modemworld

On Tuesday, June 20th, the Firestorm team released Firestorm 5.0.7.52912.

This is something of a maintenance update than a major feature release, covering as it does the more recent updates from Linden Lab – the improved region and parcel access controls, updated Trash behaviour to try to help control risks of inventory loss, custom folders for uploads, the avatar complexity updates, and a host of smaller fixes and tweaks.

Most of these have been adopted directly from the Lab’s code, others  – such as the avatar complexity updates – have been folded-in to existing capabilities in Firestorm. There are also numerous updates and improvements from the Firestorm team as well.

In keeping with my usual approach to Firestorm releases, what follows is  not an in-depth review of everything new  / updated in version 5.0.7.52912, but rather an overview, highlighting some of the more significant / interesting changes, updates and  fixes…

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Second Life Windlight environmental enhancements

June 13, 2017

Inara Pey: Living in a Modemworld

As I recently reported, Linden Lab are starting on a set of Second Life environmental enhancements, including the ability to define the environment (sky, sun, moon, clouds) at the  parcel level. These changes to the environment controls are quite extensive, and wrap a number of ideas together into a single project.

On Tuesday, June 13th, Rider Linden, who is leading the work made a preliminary document on what is being considered available via the Simulator User Group meeting. In it, several enhancements to the windlight environment capabilities are outlined, and are summarised below – please read Rider’s document for the full details.

Environment Inventory Asset

A new asset type that can be stored, managed and traded through the Second Life inventory and the Marketplace. This asset type will:

  • Comprise a Sky asset for adjusting atmospheric effects, clouds, the sun,moon and stars; and a Water asset for controlling the environment…

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Space Sunday: solar systems, flying telescopes, and spaceplanes

May 7, 2017

Inara Pey: Living in a Modemworld

An artist’s impression of the Epsilon Eridani system, which might be very similar to our own. Credit: NASA/JPL

To Babylon 5 fans, Epsilon Eridani is (will be?) the home to our “last, best hope for peace”. To some loosely versed in Star Trek lore, it is credited as being the star orbited by the planet Vulcan (although somewhat more officially, Vulcan is placed in the 40 Eridani star system). To astronomers, it is a very Sun-like star some 10.5 light years away, which may be the home of two (or more) planets. And now it appears it is something of a younger version of our own solar system.

The star has long been of interest to astronomers as  the possible location of exoplanets, and in 1987, it appeared as if a Jupiter-sized planet had been discovered orbiting Epsilon Eridani at roughly seven times the distance of the Earth from the…

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Bernie Sanders on Jon Ossoff: It’s ‘imperative’ he be elected

April 22, 2017

Source: Bernie Sanders on Jon Ossoff: It’s ‘imperative’ he be elected