Archive for December, 2015

VWBPE 2016 Immersive Experiences Proposals – Deadline 17 January 2016

December 29, 2015


What sets virtual world education apart? What is the role of play in our practice? What types of immersive experiences are you developing to enhance teaching and learning?

These questions are at the heart of the Immersive Experiences category for the Virtual Worlds Best Practices in Education conference this year. Invite the (virtual) world to your space to play and learn!

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Eight years blogging about Second Life

December 17, 2015

Daniel Voyager's Blog

Winter Ice Rock Fest 2015_001 8 years blogging about Second Life!

On 18th December 2015 marks eight years since I first started to blog about Second Life news and events back on 18th December 2007. Since then I have enjoyed reporting and sharing things that matter the most.

My main focus has been Second Life and OpenSim since 2007. For the next few years the focus will be on Second Life still but I will be blogging about the upcoming Project Sansar too due to launch to the general public sometime in 2016.

Thanks to everybody that has followed my blog since 2007 and I will be blogging for many more years to come. Here are some stats I would like to share with you all..

Blog stats since 2007

  • 2. 328 blog posts since 2007
  • 462, 526 total views since 2007
  • 170, 082 total visitors since 2007
  • 859 views (Best Views Ever) on 16th May 2014
  • 565 blog followers…

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The University of Western Australia (UWA) in Second Life: Alpha & The Omega, Kobuk Sparkles as Tutsy Falls at the Last Frontier

December 13, 2015

Black Dragon Jelly babies and graphics presets

December 1, 2015

Inara Pey: Living in a Modem World

Blackdragon logoOn Sunday, November 29th, NiranV Dean released Black Dragon (or, depending on your personal preference). This release incorporates three significant features from the Lab, as well as Niran’s own nips, tucks, tweaks and changes.

First among the changes inherited from the Lab is the latest update to the Chromium Embedded Framework (CEF)  implementation which is intended to provide modern media support (HTML 5.0, WebGL).

Of possible greater interest to the vast majority of users is the addition of the Avatar Complexity rendering and the graphics presets, as found in the Lab’s Quick Graphics RC viewer. I’ve previously provided two overviews of these, in August and June of 2015, so what follows is a brief summary and examination of Niran’s implementation, starting with the graphics presets capability.

Graphics presets, a capability contributed by Jonathan Yap (see STORM-2082), allows users to create, save and use sets of viewer graphics…

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