Archive for August, 2017

Mac Users and Sansar

August 10, 2017

Sansar Newsblog

marcin-nowak-5127

(Photo by Marcin Nowak on Unsplash)

I’ve been wanting to write this post for a while now. Some Mac users are quite upset (and quite vocal on various social media) about the lack of a native Mac client for Sansar.

Let’s get one thing straight.

CURRENTLY THERE IS NO NATIVE VIRTUAL REALITY SUPPORT FOR MACINTOSH. PERIOD.

Right now, the only proper VR headsets commercially available are the Oculus Rift and the HTC Vive. Both are Windows-based VR platforms only. There is no Mac support. (I’m not talking about the PlayStationVR and those cheap VR headsets where you snap in a mobile phone. There’s absolutely no way you can transfer enough data to support Sansar using those.)

Sansar is being designed first and foremost as a virtual world that supports VR headsets. Read Inara Pey’s excellent blogpost to understand why Linden Lab is focusing on virtual reality in designing…

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Sansar Creator Interview: Agustine

August 7, 2017

Sansar Newsblog

Agustine's Horse Carousel in Ryan's Garden 2 Sansar 26 July 2017

Tucked away in a corner of the Ryan’s Garden experience in Sansar is my favourite Sansar creation to date: a rotating musical horse carousel.  You have to wander a little bit into the forest to find it (hint: listen for the sound of the calliope).  The creator, a Sansar user by the name of Agustine, has been a literal one-man object-making army since he was invited into the Sansar closed beta in December 2016 (the same time I started). He has no less than 250 items he created in the Sansar Store already, anything and everything from a medieval style guillotine to a shiny red disco dance floor!   (Here’s a listing sorted by price, with the many freebies he offers listed first.  Grab a kickable football or beach ball!)

One of the many regular features I plan for the Sansar Newsblog is a creator interview series…

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