Archive for February, 2017

Experiencing the Roaring ’20s in a recreated New York

February 14, 2017

Second Sighting

UPDATE: The 1920’s New York Project has already moved to a full sim. This is its new location in SL. The SLURLs on the post have been updated.

Historical reconstruction and role-playing has found a breeding ground in Second Life, and one of the most impressive examples of such an endeavor that I’ve stumbled upon in the virtual world is the 1920’s New York Project. It recreates a section of Lower Manhattan, more or less as it would be in the second decade of the 20th Century, and it’s reach in details – as I hope the photos on this post will show (the photos, by the way, are displayed here in two versions: both in color and in black and white).

Aerial view of Front Street Aerial view of Front Street…

... in the 1920s New York … in the 1920s New York

The Project recreates the streets around Jeanette Park – which corresponds today to the Vietnam Veterans…

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Space Sunday: Juno and Jupiter, China, Google and the Moon

February 6, 2017

Inara Pey: Living in a Modem World

An artist's impression of Juno firing its main engine at it passes over Jupiter's cloud tops. Credit: NASA An artist’s impression of Juno firing its main engine at it passes over Jupiter’s cloud tops. Credit: NASA

On Thursday, February 1st, 2017, NASA’s Juno spacecraft completed its fourth 53.5 day orbit of Jupiter since its arrival on July 4th, 2016. The vehicle, reached perijove – the point at which it is closest to Jupiter’s cloud tops at 12:57 GMT (07:57  EST), just 4,300 km (2,670 mi) above the cloud top at a velocity of about 208,000 km/h (129,300 mph) relative to the planet.

As there were no plans to utilise the craft’s main engine to slow the craft into a 14-day orbit around Jupiter – a issue with a potentially faulty set of valves in the motor system is still being investigated – the spacecraft was able to conduct a “close-up” data gathering exercise as it swept around Jupiter, gathering data on atmospheric radiation and plasma.

Also active during the…

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ARCADIA HOUSE

February 2, 2017

La Galleria

arcadia-main-pic

The ARCADIA HOUSE Part Mesh has a footprint of 35 X 35 and a prim count of about 120 for the house and deck. The unlinked room divider and pool add additional prims to the total if you choose to use them.

The house is ONE STORY — the dormers are just decorative.

REZZING INSTRUCTIONS:

To rez with optional pool and room divider, place Rez box a little above ground level, L Click, and choose Rez. Move and rotate into position. Pool and dividers may be deleted (extras are included in the main box).

When done rezzing, either click FINALISE to remove rez scripts and “kill” the rez box, or click STEALTH to hide floating text and keep the rez box live so you can re-rez in place (you will want to make the rez box invisible).

Double doors can be easily removed from bedrooms to make them into a…

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Poll Results: Most voters think Sansar will open to the public in 2018

February 2, 2017

Daniel Voyager's Blog

Last week I posted up a new poll named When do you think Sansar will open to the public ? on my blog and since then the poll received 81 votes in total. Thanks to everyone that voted during the past week.

The clear winner of this poll with 41.98% (34 votes in total) think that Sansar will open to the public in 2018. Many others still believe that Sansar will open in the second half of 2017 (16 votes in total) and it looks to be going that way from what I have been hearing in recent weeks.

The lab are currently inviting more and more creators into Sansar now and this process I think will continue for many more months yet until the time is right to go public. Hopefully the wait will be well worth it when it does open to the world soon.

Final…

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